|AutoReset||bool||Auto reset animation.|
Boolean indicating if the animation automatically should be reset when completed.
|AutoReverse||bool||Auto reverse animation.|
Boolean indicating if animation automatically should be reversed when completed.
Specifies the base directory to be used by the view and its children. The base directory is used when loading resources such as sprites, fonts, etc.
|BasedOn||string||Based on style.|
Used in style definition to specify which style it's based on.
|Duration||float||Duration of animation.|
The duration of the animation.
|EasingFunction||EasingFunctionType||Animation easing function|
Easing function to be used when interpolating between From and To animation values.
|Field||string||Animation view field.|
Path to the view field that should be animated.
|From||object||From animation value.|
The starting value to be set when the animation starts.
|HideFlags||HideFlags||Hide flags for the game object.|
Bit mask that controls object destruction, saving and visibility in editor.
|Id||string||The ID of the view.|
Specifies a unique ID for the view. Used to map the view to reference fields on the parent view model. Provides a way to reference the view in data bindings. Is used as selectors in styles.
|IsActive||bool||Indicates if the view is enabled.|
Activates/deactivates the view. If set to false in this or in any parent view, all components are disabled, attached renderers are turned off, etc. Any components attached will no longer have Update() called.
|IsDestroyed||bool||Indicates if the view has been destroyed by GameObject.Destroy().|
|IsDynamic||bool||Indicates if the view has been created dynamically.|
|IsInitialized||bool||Gets or sets bool indicating if the view has been initialized.|
|IsTemplate||bool||Indicates if this view is to be used as a template.|
A template view is used to create dynamic instances of the view. Used by certain views such as the List and TabPanel.
Provides a mechanism to bind to dynamic list data. The item is set, e.g. by the List view on the child views it generates for its dynamic list data. The Item points to the list item data the view is associated with.
|Position||Vector3||Position of the view.|
The local position of the view in relation to the layout parent view transform.
|PropagateChildLayoutChanges||bool||Indicates if the view propagates child layout changes.|
Boolean indicating if view propagates child layout changes. Generally set to true whenever a view adjusts its size to child layout changes.
|ReverseSpeed||float||Animation reverse speed.|
The speed the animation should have when run in reverse (percentage of original speed).
|Rotation||Quaternion||Rotation of the view.|
The local rotation of the view in relation to the layout parent view transform. Stored as a Quaternion but specified in XUML as euler angles.
|Scale||Vector3||Scale of the view.|
The scale of the view in relation to the layout parent view transform.
|StartOffset||float||Animation start offset.|
Indicates a delay in starting the animation after it is triggered.
View state name. Determines state values to be applied to the view. All views start out in the "Default" state and when the state changes the values associated with that state are applied to the view.
|Style||string||The style of the view.|
Used as selector by the styles. Specifies the name of the style that is to be applied to the view and any children that explicitly inherits its style. The style is applied when the view is created (usually in the editor as the XUML is processed).
|Theme||string||The theme of the view.|
Specifies the name of the theme that is applied to the view and its children. The theme determines which set of styles are to be considered when applying matching styles to the view.
|To||object||To animation value.|
The end value to be interpolated to during animation.
Specifies the user-defined unit size to be used by the view and its children. Used when element size is specified in user-defined units to convert it into pixels.
Triggered when the animation has started.
Triggered when the animation is reversed.
Triggered when the animation is completed.
Triggered when the animation is stopped.
Triggered when the animation has paused.
Triggered when the animation resumes playing.
|Cancel||none||Cancel view action.|
Triggered by the EventSystem when a cancel event occurs.
|Deselect||none||Deselect view action.|
Triggered by the EventSystem when another view is selected.
|Drop||none||Drop view action.|
Triggered by the EventSystem when the view accepts a drop.
|Move||none||Move view action.|
Triggered by the EventSystem when a move event occurs.
|Click||none||Click view action.|
Triggered by the EventSystem when the user clicks/touches on the view.
|BeginDrag||none||Drag view action.|
Triggered by the EventSystem when the user presses mouse on and starts to drag over the view.
|EndDrag||none||End drag view action.|
Triggered by the EventSystem when the user stops dragging mouse over the view.
|Drag||none||Drag view action.|
Triggered by the EventSystem as the user drags the mouse over the view.
|InitializePotentialDrag||none||Initialize potential drag view action.|
Triggered by the EventSystem as the user initiates a potential drag over the view.
|MouseDown||none||Mouse down view action.|
Triggered by the EventSystem when the mouse/touch presses down over the view.
|MouseEnter||none||Mouse enter view action.|
Triggered by the EventSystem when the mouse enters the view.
|MouseExit||none||Mouse exit view action.|
Triggered by the EventSystem when the mouse exits the view.
|MouseUp||none||Mouse up view action.|
Triggered by the EventSystem when the mouse/thouch releases over the view.
|Scroll||none||Scroll view action.|
Triggered by the EventSystem when the user scrolls when the view is selected.
|Select||none||Select view action.|
Triggered by the EventSystem when the view is selected.
|Submit||none||Submit view action.|
Triggered by the EventSystem when the user submits while view is selected.
|UpdateSelected||none||Update selected view action.|
Triggered by the EventSystem when the object associated with this EventTrigger is updated.
|Activated||none||Activated view action.|
Triggered every time the view is activated. Also triggered once the view is intialized if it starts out activated.
|Deactivated||none||Deactivated view action.|
Triggered every time the view is deactivated. Also triggered once the view is intialized if it starts out deactivated.
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