|AdjustToText||AdjustToText||Adjusts the input field to the text.|
An enum indiciating how the input field should adjust its size to the label text.
Used to align the view relative to the layout parent region it resides in.
Can be used to adjust the alpha color of this view and all its children. E.g. used for fade in/out animations. Is separate from and different from the background color of the view as it affects the children as well.
|AsteriskChar||Char||Character used for password fields.|
The character used for password fields.
|BackgroundColor||Color||Background color of the view.|
Background color of the view.
|BackgroundImage||SpriteAsset||Background image sprite.|
The sprite that will be rendered.
|BackgroundImageEventAlphaThreshold||float||Alpha threshold for letting through events.|
The alpha threshold specifying the minimum alpha a pixel must have for the event to be passed through.
|BackgroundImageFillAmount||float||Background image fill amount.|
Amount of the Image shown when the Image.type is set to Image.Type.Filled.
|BackgroundImageFillCenter||bool||Indicates if center should be filled.|
Boolean indicating whether or not to render the center of a Tiled or Sliced image.
|BackgroundImageFillClockwise||bool||Indicates if the image should be filled clockwise.|
Whether the Image should be filled clockwise (true) or counter-clockwise (false).
|BackgroundImageFillMethod||FillMethod||Background image fill method.|
Indicates what type of fill method should be used.
|BackgroundImageFillOrigin||int||Background image fill origin.|
Controls the origin point of the Fill process. Value means different things with each fill method.
|BackgroundImageMaskable||bool||Indicates if the image is maskable.|
Indicates if the background image graphic is to be maskable.
|BackgroundImageOverrideSprite||SpriteAsset||Background image override sprite.|
Set an override sprite to be used for rendering. If set the override sprite is used instead of the regular image sprite.
|BackgroundImagePreserveAspect||bool||Preserve aspect ratio.|
Indicates whether this image should preserve its Sprite aspect ratio.
|BackgroundImageType||Type||Type of background image.|
The type of the image sprite that is to be rendered.
|BackgroundMaterial||Material||Background image material.|
Background image material.
Specifies the base directory to be used by the view and its children. The base directory is used when loading resources such as sprites, fonts, etc.
|BasedOn||string||Based on style.|
Used in style definition to specify which style it's based on.
|CaretBlinkRate||float||Caret blinks per second.|
The blinking rate of the input caret, defined as the number of times the blink cycle occurs per second.
The custom caret color used if customCaretColor is set.
|CaretPosition||int||Current caret position.|
Current InputField caret position (also selection tail).
The width of the caret in pixels.
How many characters the input field is limited to. 0 = infinite.
|CharacterValidation||CharacterValidation||Character input validation.|
The type of validation to perform on the input.
|ContentType||ContentType||Type of input content (standard, password, etc).|
Type of input field content.
|Font||Font||Input field text font.|
The font of the input field label.
|FontColor||Color||Input field text font color.|
The font color of the input field label.
|FontSize||int||Input field text font size.|
The font size of the input field label.
|FontStyle||FontStyle||Input field text font style.|
The font style of the input field label.
|Height||ElementSize||The height of the view.|
Specifies the height of the view either in pixels or percents.
|HideFlags||HideFlags||Hide flags for the game object.|
Bit mask that controls object destruction, saving and visibility in editor.
|Id||string||The ID of the view.|
Specifies a unique ID for the view. Used to map the view to reference fields on the parent view model. Provides a way to reference the view in data bindings. Is used as selectors in styles.
|InputType||InputType||Type of input expected.|
Enum indicating what type of input is expected.
|IsActive||bool||Indicates if the view is enabled.|
Activates/deactivates the view. If set to false in this or in any parent view, all components are disabled, attached renderers are turned off, etc. Any components attached will no longer have Update() called.
|IsDestroyed||bool||Indicates if the view has been destroyed by GameObject.Destroy().|
|IsDynamic||bool||Indicates if the view has been created dynamically.|
|IsInitialized||bool||Gets or sets bool indicating if the view has been initialized.|
|IsReadOnly||bool||Indicates if input field is read-only.|
Boolean indicating if input field is read-only.
|IsTemplate||bool||Indicates if this view is to be used as a template.|
A template view is used to create dynamic instances of the view. Used by certain views such as the List and TabPanel.
|IsVisible||bool||Indicate if the view is visible.|
Can be used to adjust the visiblity of the view. If set to false the view is made invisible but unlike when deactivating the view, invisible views are still is active and takes up space.
Provides a mechanism to bind to dynamic list data. The item is set, e.g. by the List view on the child views it generates for its dynamic list data. The Item points to the list item data the view is associated with.
|KeyboardType||TouchScreenKeyboardType||Type of touch screen keyboard.|
The type of touch screen keyboard that will be used.
|LayoutRoot||UserInterface||Gets layout root canvas.|
|LineSpacing||float||Input field text line spacing.|
The line spacing of the input field label.
|LineType||LineType||Input field line type.|
Enum indicating line type of the input field.
Determines the size of the content region relative the view's width and height. Adding margins to a view does not change its width or height.
Determines the offset of the content region relative to the view's position.
|OffsetFromParent||ElementMargin||View offset from parent.|
Used by parent views to adjust the positioning of its children without affecting the internal offset of the children.
|OnlyTriggerValueChangedFromUI||bool||Indicates that the value changed action is only to be triggered from changes made to the text in the UI.|
|OutlineColor||Color||Input field text outline color.|
The outline color of the input field label.
|OutlineDistance||Vector2||Input field text outline distance.|
The distance of the input field label outline.
Used to override the layouting logic of inherited views and set the specified height.
Used to override the layouting logic of inherited views and set the specified width.
|Pivot||Vector2||View pivot position.|
The normalized position that the view rect transform rotates around.
|Position||Vector3||Position of the view.|
The local position of the view in relation to the layout parent view transform.
|PropagateChildLayoutChanges||bool||Indicates if the view propagates child layout changes.|
Boolean indicating if view propagates child layout changes. Generally set to true whenever a view adjusts its size to child layout changes.
|RaycastBlockMode||RaycastBlockMode||Indicates when raycast should be blocked.|
Enum indicating when raycasts should be blocked by the view.
|Rotation||Quaternion||Rotation of the view.|
The local rotation of the view in relation to the layout parent view transform. Stored as a Quaternion but specified in XUML as euler angles.
|Scale||Vector3||Scale of the view.|
The scale of the view in relation to the layout parent view transform.
The color of the highlight showing which characters are selected.
|SelectionEnd||int||Selection end position.|
Selection end position.
|SelectionStart||int||Selection start position.|
Selection start position.
|SetValueOnEndEdit||bool||Indicates if text value should be updated at end edit.|
Boolean indicating if text value should be set at end edit rather than while text is being typed.
|ShadowColor||Color||Input field text shadow color.|
The shadow color of the input field label.
|ShadowDistance||Vector2||Input field text shadow distance.|
The distance of the input field label shadow.
|ShouldHideMobileInput||bool||Indicates if mobile input should be hidden.|
Boolean indicating if mobile input should be hidden.
|SortIndex||int||View sort index.|
The sort index is used by views such as Group and List to sort its child views.
View state name. Determines state values to be applied to the view. All views start out in the "Default" state and when the state changes the values associated with that state are applied to the view.
|Style||string||The style of the view.|
Used as selector by the styles. Specifies the name of the style that is to be applied to the view and any children that explicitly inherits its style. The style is applied when the view is created (usually in the editor as the XUML is processed).
|SupportRichText||bool||Supports rich text.|
Boolean indicating if the input field label supports rich text.
|Text||string||Input field text.|
Text displayind in the input field. Set as text is typed or at the end of edit if SetValueOnEndEdit is set.
|TextAlignment||ElementAlignment||Input field text alignment.|
The alignment of the text inside the input field label. Can be used with TextMargin and TextOffset to get desired positioning of the text.
|TextMargin||ElementMargin||Input field text margin.|
The margin of the input field label. Can be used to adjust the text positioning.
|TextOffset||ElementMargin||Input field text offset.|
The offset of the input field label. Can be used with TextMargin and TextAlignment to get desired positioning of the text.
|Theme||string||The theme of the view.|
Specifies the name of the theme that is applied to the view and its children. The theme determines which set of styles are to be considered when applying matching styles to the view.
Specifies the user-defined unit size to be used by the view and its children. Used when element size is specified in user-defined units to convert it into pixels.
|UpdateBackground||bool||Indicates if background is updated.|
If set to false the background image and color is not updated by the view. Is used when the background updates is done elsewhere.
|UpdateRectTransform||bool||Indicates if rect transform is updated.|
If set to false the rect transform is not updated by the layout logic. It is used when layouting is done elsewhere.
|UseCustomCaretColor||bool||Indicates if custom caret color should be used.|
Boolean indicating if the custom caret color specified by CaretColor should be used.
|Width||ElementSize||The width of the view.|
Specifies the width of the view either in pixels or percents.
|EndEdit||none||Input field end edit.|
Triggered when the user stops editing the input field.
|ValueChanged||none||Input field value changed.|
Triggered when the input field text changes. Triggered once at end edit if SetValueOnEndEdit is set.
|Cancel||none||Cancel view action.|
Triggered by the EventSystem when a cancel event occurs.
|Deselect||none||Deselect view action.|
Triggered by the EventSystem when another view is selected.
|Drop||none||Drop view action.|
Triggered by the EventSystem when the view accepts a drop.
|Move||none||Move view action.|
Triggered by the EventSystem when a move event occurs.
|Click||none||Click view action.|
Triggered by the EventSystem when the user clicks/touches on the view.
|BeginDrag||none||Drag view action.|
Triggered by the EventSystem when the user presses mouse on and starts to drag over the view.
|EndDrag||none||End drag view action.|
Triggered by the EventSystem when the user stops dragging mouse over the view.
|Drag||none||Drag view action.|
Triggered by the EventSystem as the user drags the mouse over the view.
|InitializePotentialDrag||none||Initialize potential drag view action.|
Triggered by the EventSystem as the user initiates a potential drag over the view.
|MouseDown||none||Mouse down view action.|
Triggered by the EventSystem when the mouse/touch presses down over the view.
|MouseEnter||none||Mouse enter view action.|
Triggered by the EventSystem when the mouse enters the view.
|MouseExit||none||Mouse exit view action.|
Triggered by the EventSystem when the mouse exits the view.
|MouseUp||none||Mouse up view action.|
Triggered by the EventSystem when the mouse/thouch releases over the view.
|Scroll||none||Scroll view action.|
Triggered by the EventSystem when the user scrolls when the view is selected.
|Select||none||Select view action.|
Triggered by the EventSystem when the view is selected.
|Submit||none||Submit view action.|
Triggered by the EventSystem when the user submits while view is selected.
|UpdateSelected||none||Update selected view action.|
Triggered by the EventSystem when the object associated with this EventTrigger is updated.
|Activated||none||Activated view action.|
Triggered every time the view is activated. Also triggered once the view is intialized if it starts out activated.
|Deactivated||none||Deactivated view action.|
Triggered every time the view is deactivated. Also triggered once the view is intialized if it starts out deactivated.
Be notified when new themes, views, tutorials and updates are available