Used to align the view relative to the layout parent region it resides in.
Can be used to adjust the alpha color of this view and all its children. E.g. used for fade in/out animations. Is separate from and different from the background color of the view as it affects the children as well.
|BackgroundColor||Color||Background color of the view.|
Background color of the view.
|BackgroundImage||SpriteAsset||Background image sprite.|
The sprite that will be rendered.
|BackgroundImageEventAlphaThreshold||float||Alpha threshold for letting through events.|
The alpha threshold specifying the minimum alpha a pixel must have for the event to be passed through.
|BackgroundImageFillAmount||float||Background image fill amount.|
Amount of the Image shown when the Image.type is set to Image.Type.Filled.
|BackgroundImageFillCenter||bool||Indicates if center should be filled.|
Boolean indicating whether or not to render the center of a Tiled or Sliced image.
|BackgroundImageFillClockwise||bool||Indicates if the image should be filled clockwise.|
Whether the Image should be filled clockwise (true) or counter-clockwise (false).
|BackgroundImageFillMethod||FillMethod||Background image fill method.|
Indicates what type of fill method should be used.
|BackgroundImageFillOrigin||int||Background image fill origin.|
Controls the origin point of the Fill process. Value means different things with each fill method.
|BackgroundImageMaskable||bool||Indicates if the image is maskable.|
Indicates if the background image graphic is to be maskable.
|BackgroundImageOverrideSprite||SpriteAsset||Background image override sprite.|
Set an override sprite to be used for rendering. If set the override sprite is used instead of the regular image sprite.
|BackgroundImagePreserveAspect||bool||Preserve aspect ratio.|
Indicates whether this image should preserve its Sprite aspect ratio.
|BackgroundImageType||Type||Type of background image.|
The type of the image sprite that is to be rendered.
|BackgroundMaterial||Material||Background image material.|
Background image material.
Specifies the base directory to be used by the view and its children. The base directory is used when loading resources such as sprites, fonts, etc.
|BasedOn||string||Based on style.|
Used in style definition to specify which style it's based on.
|CanScrollHorizontally||bool||Indicates if the content can scroll horizontally.|
Boolean indicating if the content can be scrolled horizontally.
|CanScrollVertically||bool||Indicates if the content can scroll vertically.|
Boolean indicating if the content can be scrolled vertically.
|ContentAlignment||ElementAlignment||Scrollable content alignment.|
Scrollable content alignment. Also controls the initial position of the scrollbars.
|DecelerationRate||float||Scroll deceleration rate.|
Value indicating the rate of which the scroll stops moving.
|DisableInteractionScrollDelta||float||Scroll delta distance for disabling interaction.|
If set any interaction with child views (clicks, etc) is disabled when the specified amount of pixels has been scrolled. This is used e.g. to disable clicks while scrolling a selectable list of items.
Value indicating how elastic the scrolling is when moved beyond the bounds of the scrollable content.
|HasInertia||bool||Indicates if scroll has intertia.|
Boolean indicating if the scroll has inertia.
|Height||ElementSize||The height of the view.|
Specifies the height of the view either in pixels or percents.
|HideFlags||HideFlags||Hide flags for the game object.|
Bit mask that controls object destruction, saving and visibility in editor.
|HorizontalNormalizedPosition||float||Horizontal normalized position.|
Value between 0-1 indicating the position of the scrollable content.
|HorizontalScrollbar||Scrollbar||Horizontal scrollbar component.|
Optional scrollbar component linked to the horizontal scrolling of the content.
|HorizontalScrollbarSpacing||float||Space between scrollbar and scrollable content.|
Space between scrollbar and scrollable content.
|HorizontalScrollbarVisibility||ScrollbarVisibility||Indicates horizontal scrollbar visiblity mode.|
Indicates horizontal scrollbar visiblity mode.
|Id||string||The ID of the view.|
Specifies a unique ID for the view. Used to map the view to reference fields on the parent view model. Provides a way to reference the view in data bindings. Is used as selectors in styles.
|IsActive||bool||Indicates if the view is enabled.|
Activates/deactivates the view. If set to false in this or in any parent view, all components are disabled, attached renderers are turned off, etc. Any components attached will no longer have Update() called.
|IsDestroyed||bool||Indicates if the view has been destroyed by GameObject.Destroy().|
|IsDynamic||bool||Indicates if the view has been created dynamically.|
|IsInitialized||bool||Gets or sets bool indicating if the view has been initialized.|
|IsTemplate||bool||Indicates if this view is to be used as a template.|
A template view is used to create dynamic instances of the view. Used by certain views such as the List and TabPanel.
|IsVisible||bool||Indicate if the view is visible.|
Can be used to adjust the visiblity of the view. If set to false the view is made invisible but unlike when deactivating the view, invisible views are still is active and takes up space.
Provides a mechanism to bind to dynamic list data. The item is set, e.g. by the List view on the child views it generates for its dynamic list data. The Item points to the list item data the view is associated with.
|LayoutRoot||UserInterface||Gets layout root canvas.|
Determines the size of the content region relative the view's width and height. Adding margins to a view does not change its width or height.
|MovementType||MovementType||Behavior when scrolled beyond bounds.|
Enum specifying the behavior to use when the content moves beyond the scroll rect.
|NormalizedPosition||Vector2||Normalized position of the scroll.|
The scroll position as a Vector2 between (0,0) and (1,1) with (0,0) being the lower left corner.
Determines the offset of the content region relative to the view's position.
|OffsetFromParent||ElementMargin||View offset from parent.|
Used by parent views to adjust the positioning of its children without affecting the internal offset of the children.
Used to override the layouting logic of inherited views and set the specified height.
Used to override the layouting logic of inherited views and set the specified width.
|Pivot||Vector2||View pivot position.|
The normalized position that the view rect transform rotates around.
|Position||Vector3||Position of the view.|
The local position of the view in relation to the layout parent view transform.
|PropagateChildLayoutChanges||bool||Indicates if the view propagates child layout changes.|
Boolean indicating if view propagates child layout changes. Generally set to true whenever a view adjusts its size to child layout changes.
|RaycastBlockMode||RaycastBlockMode||Indicates when raycast should be blocked.|
Enum indicating when raycasts should be blocked by the view.
|Rotation||Quaternion||Rotation of the view.|
The local rotation of the view in relation to the layout parent view transform. Stored as a Quaternion but specified in XUML as euler angles.
|Scale||Vector3||Scale of the view.|
The scale of the view in relation to the layout parent view transform.
The content that can be scrolled. It should be a child of the GameObject with ScrollRect on it.
Value indicating how sensitive the scrolling is to scroll wheel and track pad movement.
|ScrollVelocity||Vector2||Current velocity of the content.|
Indicates the current velocity of the scrolled content.
|SortIndex||int||View sort index.|
The sort index is used by views such as Group and List to sort its child views.
View state name. Determines state values to be applied to the view. All views start out in the "Default" state and when the state changes the values associated with that state are applied to the view.
|Style||string||The style of the view.|
Used as selector by the styles. Specifies the name of the style that is to be applied to the view and any children that explicitly inherits its style. The style is applied when the view is created (usually in the editor as the XUML is processed).
|Theme||string||The theme of the view.|
Specifies the name of the theme that is applied to the view and its children. The theme determines which set of styles are to be considered when applying matching styles to the view.
Specifies the user-defined unit size to be used by the view and its children. Used when element size is specified in user-defined units to convert it into pixels.
|UpdateBackground||bool||Indicates if background is updated.|
If set to false the background image and color is not updated by the view. Is used when the background updates is done elsewhere.
|UpdateNormalizedPosition||bool||Indicates if normalized position should be updated from NormalizedPosition field.|
When NormalizedPosition is changed from the outside UpdateNormalizedPosition is set to true so that the scroll rect updates from the field instead of the other way around.
|UpdateRectTransform||bool||Indicates if rect transform is updated.|
If set to false the rect transform is not updated by the layout logic. It is used when layouting is done elsewhere.
|VerticalNormalizedPosition||float||Vertical normalized position.|
Value between 0-1 indicating the position of the scrollable content.
|VerticalScrollbar||Scrollbar||Vertical scrollbar component.|
Optional scrollbar component linked to the vertical scrolling of the content.
|VerticalScrollbarSpacing||float||Space between scrollbar and scrollable content.|
Space between scrollbar and scrollable content.
|VerticalScrollbarVisibility||ScrollbarVisibility||Indicates vertical scrollbar visiblity mode.|
Indicates vertical scrollbar visiblity mode.
References the RectTransform parent to the content.
|Width||ElementSize||The width of the view.|
Specifies the width of the view either in pixels or percents.
|Cancel||none||Cancel view action.|
Triggered by the EventSystem when a cancel event occurs.
|Deselect||none||Deselect view action.|
Triggered by the EventSystem when another view is selected.
|Drop||none||Drop view action.|
Triggered by the EventSystem when the view accepts a drop.
|Move||none||Move view action.|
Triggered by the EventSystem when a move event occurs.
|Click||none||Click view action.|
Triggered by the EventSystem when the user clicks/touches on the view.
|BeginDrag||none||Drag view action.|
Triggered by the EventSystem when the user presses mouse on and starts to drag over the view.
|EndDrag||none||End drag view action.|
Triggered by the EventSystem when the user stops dragging mouse over the view.
|Drag||none||Drag view action.|
Triggered by the EventSystem as the user drags the mouse over the view.
|InitializePotentialDrag||none||Initialize potential drag view action.|
Triggered by the EventSystem as the user initiates a potential drag over the view.
|MouseDown||none||Mouse down view action.|
Triggered by the EventSystem when the mouse/touch presses down over the view.
|MouseEnter||none||Mouse enter view action.|
Triggered by the EventSystem when the mouse enters the view.
|MouseExit||none||Mouse exit view action.|
Triggered by the EventSystem when the mouse exits the view.
|MouseUp||none||Mouse up view action.|
Triggered by the EventSystem when the mouse/thouch releases over the view.
|Scroll||none||Scroll view action.|
Triggered by the EventSystem when the user scrolls when the view is selected.
|Select||none||Select view action.|
Triggered by the EventSystem when the view is selected.
|Submit||none||Submit view action.|
Triggered by the EventSystem when the user submits while view is selected.
|UpdateSelected||none||Update selected view action.|
Triggered by the EventSystem when the object associated with this EventTrigger is updated.
|Activated||none||Activated view action.|
Triggered every time the view is activated. Also triggered once the view is intialized if it starts out activated.
|Deactivated||none||Deactivated view action.|
Triggered every time the view is deactivated. Also triggered once the view is intialized if it starts out deactivated.
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